Obstacles & Fields of Fire. Merak is shaped by rocky coastal terrain, dense pine woods, scrubland, terraced fields, and scattered rural villages. Woods and stone-walled fields limit visibility to short–medium ranges, while farmland, hilltops, coastal roads, and the southern airfield provide longer sightlines but leave forces exposed. ch across villages, valleys, roads, and approaches to the airfield.
Avenues of Approach. Movement is restricted by narrow coastal roads, dirt tracks, stone walls, wooded ridges, and rough agricultural terrain. Vehicles are canalized onto predictable roads and village access points, making them vulnerable to ambush. Infantry can move through woods, fields, and ravines, but slowly.
Key Terrain. Critical areas include the southern airfield, village centers, road junctions, bridges, coastal routes, hilltop shrines, radio sites, and fortified civic buildings. Control of the airfield is decisive, as it remains the main entry point for reinforcements and evacuations.
Cover and Concealment. Concealment is abundant in pine forests, scrub, olive groves, stone-walled fields, and narrow streets. True cover is mostly limited to stone buildings, walled compounds, rocky terrain, and prepared positions. Villages offer the strongest defensive terrain and can quickly become close-range Covenant goblin nests.
Weather. Cloudy, no rain
Time and Light Conditions. TBD
Enemy Forces.
Size. Enemy forces are an irregular but organized militant force, roughly comparable to an under-resourced light infantry formation. They are concentrated around villages, religious sites, road junctions, former government buildings, and key infrastructure, supported by local knowledge, defected security personnel, and captured equipment.
Capabilities. Enemy fighters are armed primarily with AK-pattern rifles, pistols, older carbines, and abundant machine guns, with heavier support coming from RPGs, crew-served weapons, and vehicle-mounted guns. While most forces operate as light infantry, enemy forces have captured a limited number of heavier Russian/Soviet-era systems, including a small pool of T-72 tanks, several non-radar ZSU-23-4 Shilka systems, BRDM scout vehicles in enough quantity to support multiple maneuver elements, and a limited number of BTR-70 armored personnel carriers. Air capability is limited but present, consisting of a small fleet of captured Mi-8 helicopters, with some configured for transport and others armed for light fire support.
Recent Activity. Enemy forces have been consolidating control across captured towns by establishing checkpoints, roadblocks, and fortified positions around civic buildings, shrines, police stations, and village approaches. Movement between wooded areas, religious compounds, and hidden supply sites has increased.
Expected Course of Action. Enemy forces will likely avoid open conventional battle, relying instead on ambushes, fortified villages, chokepoints, and prepared strongpoints. Expect use of woods, stone walls, narrow roads, and civilian structures to delay advances, with close-range fighting centered around key settlements and Covenant-held infrastructure.
Friendly Forces
Higher Units. N/A
Adjacent Units. N/A
Supporting Units. N/A
Civilian Considerations. Civilian presence is not likely in the area. All civilians in military areas are assumed to be hostile and should be detained.
Attachments/Detachments. N/A
Mission.
The 10th Ranger Regiment will deploy to Merak in support of Croatian-aligned forces conducting operations to retake the island from enemy forces. Ranger elements will move covertly across the current line of contact and strike an enemy-controlled support area positioned behind the forward defensive belt. The designated area contains multiple enemy outposts, fighter housing areas, storage sites, and frontline medical facilities. These positions are assessed to support enemy operations against Croatian troops attempting to expand out from the airfield.
POI001 is an old lumber mill located inside a dense wooded sector. The site has been converted into an enemy forward outpost, with logging buildings, stacked timber, work sheds, and vehicle paths now reinforced by trenches and fighting positions. Enemy forces are believed to use the mill as both a staging point and a local defensive hub.
POI002 is a forward medical facility established in a former emergency response compound. The site contains medical tents, aid structures, parked support vehicles, and fortified trench lines surrounding the perimeter. The facility is assessed as a key enemy casualty collection and treatment point for fighters operating along the frontline.
POI003 is an abandoned sawmill complex being used as an enemy housing and staging area. The site includes old industrial buildings, wood piles, machinery sheds, and rough defensive positions. Enemy fighters are believed to rotate through this location before moving toward frontline checkpoints and ambush positions.
POI004 is an enemy weapons depot established around an old storage yard. The area is believed to contain small arms, ammunition, explosives, vehicle supplies, and captured military equipment. Enemy security at the depot is expected to include armed guards, patrols, and prepared fighting positions.
The 10th Ranger Regiment will conduct a coordinated raid to disrupt enemy combat support, destroy or seize critical supplies, and degrade the enemy’s ability to sustain frontline operations. Priority tasks include neutralizing enemy outposts, destroying weapons and ammunition stores, disrupting medical and staging facilities, and preventing enemy forces from reinforcing their forward positions.
Sustainment
Ammunition & Reinsertion will be provided by 160th SOAR assets or via ground ferry. No reinsertions will be brought in via teleportation, except for technical issues.
This operation is projected to have engagement distances less than 200 meters.
Operation Shturman
Execute: 05/03/2026
Task Organization: 10RR
Subsets: NEPTUNE, TF APOLLO
The 10th Ranger Regiment will deploy to Merak in support of Croatian-aligned forces conducting operations to retake the island from enemy forces. Ranger elements will move covertly across the current line of contact and strike an enemy-controlled support area positioned behind the forward defensive belt. The designated area contains multiple enemy outposts, fighter housing areas, storage sites, and frontline medical facilities. These positions are assessed to support enemy operations against Croatian troops attempting to expand out from the airfield.
POI001 is an old lumber mill located inside a dense wooded sector. The site has been converted into an enemy forward outpost, with logging buildings, stacked timber, work sheds, and vehicle paths now reinforced by trenches and fighting positions. Enemy forces are believed to use the mill as both a staging point and a local defensive hub.
POI002 is a forward medical facility established in a former emergency response compound. The site contains medical tents, aid structures, parked support vehicles, and fortified trench lines surrounding the perimeter. The facility is assessed as a key enemy casualty collection and treatment point for fighters operating along the frontline.
POI003 is an abandoned sawmill complex being used as an enemy housing and staging area. The site includes old industrial buildings, wood piles, machinery sheds, and rough defensive positions. Enemy fighters are believed to rotate through this location before moving toward frontline checkpoints and ambush positions.
POI004 is an enemy weapons depot established around an old storage yard. The area is believed to contain small arms, ammunition, explosives, vehicle supplies, and captured military equipment. Enemy security at the depot is expected to include armed guards, patrols, and prepared fighting positions.
The 10th Ranger Regiment will conduct a coordinated raid to disrupt enemy combat support, destroy or seize critical supplies, and degrade the enemy’s ability to sustain frontline operations. Priority tasks include neutralizing enemy outposts, destroying weapons and ammunition stores, disrupting medical and staging facilities, and preventing enemy forces from reinforcing their forward positions.
I. Scorpion 3 (Zeus)
SIGNED,
Oliver, Cade
1LT,
S-3