Obstacles & Fields of Fire. Drakovac consists of open farmland, rolling ground, and dense forests that create alternating long and broken fields of fire. Open areas support medium to long-range engagements, while wooded ridges, rivers, and terrain folds limit visibility and slow vehicle movement without fully blocking it.
Avenues of Approach. Movement is generally flexible, with roads providing the fastest and safest routes between towns. Secondary roads, open fields, and forest corridors allow flanking and infiltration, while bridges and junctions act as natural chokepoints.
Key Terrain. Key terrain is defined by relative elevation and control of movement corridors rather than extreme high ground. Low ridges, forest edges, towns, and isolated compounds overlooking roads or crossings provide effective overwatch and dominate nearby approaches.
Cover and Concealment. Cover is limited outside built-up areas, with infantry relying on vegetation and micro-terrain in open ground. Forests provide concealment, urban areas offer the best hard cover, and vehicles must use hull-down positions and avoid exposure in open fields.
Weather. Below freezing temperatures
Time and Light Conditions. Commanders Intent
Enemy Forces.
Size. Enemy forces are dispersed but organized into locally raised militia units operating under a coordinated command structure. Manpower density remains high in population centers, key terrain, and along major routes, with the ability to rapidly mobilize trained personnel.
Capabilities. Enemy units field a mixed but serviceable inventory of small arms, including AK-pattern rifles, Sten guns, AR-18s, M16s, FALs, and M1/M2 Carbines, supported by vehicle-mounted M2 .50 caliber and DShKM heavy machine guns. The force has limited access to heavy armor and indirect fire assets, employed in small numbers and localized engagements rather than massed formations. Mobility relies on civilian vehicles, small boats, and limited rotary-wing capability, with minimal and non-integrated air defense.
Recent Activity. Enemy forces have engaged in frequent low- to mid-intensity skirmishes with the Estonian Defense Force, demonstrating coordinated unit-level maneuver and effective local intelligence, resulting in incremental territorial gains and consolidation of key terrain.
Expected Course of Action. Enemies are likely to defend their positions and inflict maximum damage on Allied Forces before retreating to other positions.
Friendly Forces
Higher Units. N/A
Adjacent Units. N/A
Supporting Units. N/A
Civilian Considerations. Civilian presence is extremely likely in the area. All civilians in military areas are assumed to be hostile and should be detained.
Attachments/Detachments. N/A
Mission.
The 10th Ranger Regiment has been tasked with assisting Estonian forces in the expansion of frontline-held terrain. Multiple POIs have been marked as targets for sweeps.
POI001 is an ex-Soviet Nerezine base. It is a large, fortified area consisting of multiple repair bays and areas for troop sustainment. Estonian forces indicate that multiple prisoners of war may be housed in the area.
POI002 is the town of Nerezine. Once a factorized city, the area has been taken over by Republic forces and turned into a stronghold. Although civilian housing is present, no civilians are expected to be present.
POI003 is the towns of Tomozina and Castellani. The areas have been fortified and are being used for troop sustainment. Civilians may be present on-site.
POI004 is the ex-Soviet Castellani base. The base was abandoned in 1994 but was later restored by the Estonian government as a helicopter base. Intel suggests a high-level Republic officer, Jakob Kask, may be present on site.
Sustainment
Ammunition & Reinsertion will be provided by 160th SOAR assets or via ground ferry. No reinsertions will be brought in via teleportation, except for technical issues.
This operation is projected to have engagement distances less than 200 meters.
Operation Homestead
Execute: 01/25/2026
Task Organization: 10RR
Subsets: NEPTUNE, TF APOLLO
The 10th Ranger Regiment has been tasked with assisting Estonian forces in the expansion of frontline-held terrain. Multiple POIs have been marked as targets for sweeps.
POI001 is an ex-Soviet Nerezine base. It is a large, fortified area consisting of multiple repair bays and areas for troop sustainment. Estonian forces indicate that multiple prisoners of war may be housed in the area.
POI002 is the town of Nerezine. Once a factorized city, the area has been taken over by Republic forces and turned into a stronghold. Although civilian housing is present, no civilians are expected to be present.
POI003 is the towns of Tomozina and Castellani. The areas have been fortified and are being used for troop sustainment. Civilians may be present on-site.
POI004 is the ex-Soviet Castellani base. The base was abandoned in 1994 but was later restored by the Estonian government as a helicopter base. Intel suggests a high-level Republic officer, Jakob Kask, may be present on site.
I. Scorpion 3 (Zeus)
SIGNED,
Oliver, Cade
2LT,
S-3